Mouse::Object - The base object for Mouse classes
This document describes Mouse version v2.5.10
Instantiates a new Mouse::Object. This is obviously intended for subclasses.
Lets you override the arguments that new takes.
It must return a HashRef of parameters.
Calls BUILD on each class in the class hierarchy. This is called at the
end of new.
You may put any business logic initialization in BUILD methods. You don't
need to redispatch or return any specific value.
Calls DEMOLISH on each class in the class hierarchy. This is called at
DESTROY time.
You may put any business logic deinitialization in DEMOLISH methods. You don't
need to redispatch or return any specific value.
This will check if the invocant's class does a given $role_name.
This is similar to isa for object, but it checks the roles instead.
This is a handy utility for dumping an object with Data::Dumper.
By default, the maximum depth is 3, to avoid making a mess.
This is a method which provides access to the object's metaclass.
the Moose::Object manpage
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